DESIGNING THROUGH RESEARCH; PARANOIA, ALTERNATE REALITY GAMES, THEIR TROPES and MIXED REALITY
I split my thesis project into two parts; for the first, having noticed a similarity between Alternate Reality Games and Paranoid Fiction, researched the two and wrote an article length paper arguing for their shared tropes. The abstract is as follows:
Paranoid fiction, like any other form of genre fiction, exhibits throughout its works a set of theoretical concepts and tropes that help to define its form. Unfortunately for paranoid literature, these tropes have hindered its reputation, and prevented it from attaining the level of respect enjoyed by various other literary genres. After cataloguing a number of these tropes and detailing the way in which they limit the genre, this paper explores the existence of similar tropes and patterns in alternate reality games, which appeared for the first time in the early 2000s. These parallels will be discussed in relation to the affordances of alternate reality games and how they, in some ways, break through the ceiling that paranoid literature has innately created for itself.
If you are interested in hearing more about my thesis, or would like to read it, get in touch and let me know.